Showing posts with label engagement. Show all posts
Showing posts with label engagement. Show all posts

iPad apps for Physics: A great Thanksgiving gift idea!

The Exploriments blog wishes all its readers a Very Happy Thanksgiving!

Greetings to those who celebrate Thanksgiving by enjoying the long weekend with friends and family and the science geeks who'd rather curl up with a good science blog or video - spare us a few moments now, and you'll thank us later when "Back to School" madness begins.

We have made Physics fun for middle and high school students by bringing our apps to the Apple Store and iTunes. Our interactive learning objects continue to be available online at www.exploriments.com, but now they're also at your fingertips, on your favorite device the Apple iPad. We at Exploriments know the benefits of simulation-based learning, and we would love to get the good word out to everyone in the community.

If you are a 1:1 iPad school, a committed parent or a passionate teacher, Exploriments will be your best friend. As of this writing, there are Exploriments for iPad available in the areas of Motion, Fluids, Electrostatics, Electricity, Force and Light - all using interactive touch-based simulations, with illuminating content as well as recommended explorations. 

View Exploriments on iPad now and bookmark the link too - we update the tabs as we build and release new apps. Try the free Weight and Mass app to get a taste of simulation-based learning - it is fun and easy to understand. Happy Exploring! 

Exploriments on iPad: Episode II

"Simulation based educationthe most effective e-learning strategy"

A "simulation" in the e-learning context is the scientifically correct representation of a real life experiment - such as a pendulum, a chemical reaction, the archimedes principle, friction, levers, circuits and so on. A simulation allows you to move objects around, set things in motion, use a stopwatch, connect wires, measure either voltage or a pendulum's time period, and hundreds more tasks, depending on the specific application - basically, everything you can do in a physical laboratory. 

However, a simulation can take you beyond the physical limitations imposed by a physical lab. In a simulation there are no real risks, costs, or collateral damage, and this means you can easily explore conditions that are not possible to recreate in a laboratory. For example - you can view and control satellite motion, you can change the gravity under which you observe a pendulum, you can easily change the density of a bob or the liquid when exploring Archimedes principle. You can wilfully cause short circuits, cause electrical devices to fail by passing current higher than their safety rating, or increase weight or gravitational force to the point of failure. 

Understanding science by interacting with accurately modeled virtual objects (weights, springs, measuring devices, atoms, molecules, charged particles, etc), in addition to the freedom to test  boundary conditions, are the big wins of our simulation strategy.

Simulation Differentiators:

A simulation is not a "linear" medium such as a textbook or a powerpoint presentation - that is, it does not require you to go from one thing to another, in a particular order. On the contrary, a simulation lets you approach a scenario from different starting points by varying your exploration each time, in order to get a more nuanced understanding. It promotes a more wholistic and multi-perspective understanding of concepts.

A simulation is also great for progressive learning by starting a concept with baby steps, and slowly building up to the full understanding. 

In the hands of an instructor a simulation adapts to the skill level of a student. Because simulations encompass all the relevant science, it is possible to use the same simulation either for simple, intermediate, or advanced insights.

Computer Modelled Reality being what it is, it is possible for a student or teacher to simulate a large number of combinations and scenarios - indeed, it is possible to stumble upon scientifically valid scenarios that even the creators had not thought! This is very different from a static and linear medium which presents a fixed set of problems, or highlights a finite set of explorations.

Finally, a simulation is virtual which means that it resides inside a computer's memory and can be upgraded, enhanced and improved based on both experience and feedback. Being virtual means that it can take you beyond the accepted physical boundaries of an experiment. This opens wonderful possibilities such as increasing learning potential by adding more objects or insights and increasing engagement and collaboration with a set of teachers and students.

Simulations being dynamic and game-like, do wonders for creating engagement. In the hands of a guide, it becomes an effective tool for involving students. Learning by experiencing the thrill of discovery, and by doing all the tasks leading up to it, make this the ideal educational aid in supplementing traditional methods.

Exploriments on iPad: Episode I

"Education at a crossroads"

More and more, school work is being seen as a boring, tedious, zero-fun game. 
Movies, games and networking sites are vying for students' attention (and winning). Most methods of teaching used in schools are unidirectional and non-interactive, and that does not help; classroom instruction that only uses the book-and-board route leaves many students unable to cope, or struggling with text that does not adapt to individual needs. 

Schools need a supplement to boost engagement and generate interest.

Team Exploriments believes that a human brain thrives on stimulation, and that is the secret to making learning a fun activityStudying and learning are activities that are losing ground to gaming and networking. The few students who are interested get tagged geeky or nerdy, and that scares others away. This needs to change. We need role models and change agents to drive this change.

Something is not right. Poor grades and dropouts are on the rise. The lessons taught at school will stick in students' minds if they are fun. This will contribute to a happy, successful and rewarding life. Getting students interested in our technological world should be one of the major aims of education; gaining employment and earning a livelihood are secondary outcomes that will follow automatically, if the first principle is satisfied.

While textbooks, standardized tests and classrooms have their own place, they lack the ability to engage and be fun. Students live in a seductive, media-driven world in which educational aids are forced to compete for attention.

Exploriments offers hope. These are fun apps that allow for self paced exploration

Exploriments was designed to counter this situation. Every app is built from the ground up to reflect our core belief - that a student should learn concepts and ideas the fun way - by interacting with a virtual "lab", by advancing at his or her own pace and learning progressively, by discovering concepts (ably guided by our packaged content) and letting the engagement lead the way to discovery. 

Exploriments enable a game-like immersion, and engage students through the use of interactivity.

The world of pendulums, microscopes, magnets, doorbells, CD players, MP3 players, mobile phones, microwave ovens, cars, computers or even rockets, can be the most exciting of all playgrounds. We believe that the interactivity and game-like engagement achieved by Exploriments makes it a much needed supplement for traditional classroom instruction.